If you have issues running the front-end launcher, please look into whether you already have JavaFX installed and, if not, what is necessary to install it on your operating system. It normally ships with the Oracle Java installation, but may be a separate package, for example, on Linux OpenJDK setups (on Ubuntu and Linux Mint, for example, you may need to install the openjfx package separately from openjdk). Reports are welcome about whether it works on 32-bit systems or not.Īdditionally, the Mobile Forge Launcher front-end requires JavaFX 8 or newer. Running this version of the game on a 32-bit OS / 32-bit Java was never tested, however, 64-bit installations of both Oracle Java 8+ and OpenJDK 8+ work fine. Also, you need a computer with at least 2 GB RAM running Java version 8 or newer. First of all, you need a video card capable of OpenGL 3.0 support, so certain older Intel integrated video cards may not support it, for example (or significantly older video cards by other manufacturers). The minimum system requirements for this backport are a little higher than for the ordinary desktop Forge. Anything that is not in Forge for Android is not in this backport either. Basically, whatever you may expect from Forge for Android, you may expect in this version as well. AI matches multiplayer with more than 4 players is not supported, etc. For example, the Quest Draft tournament interface is rather basic and only supports simulated AI vs. Note that, with all the features of mobile Forge, this backport also inherits all its limitations. Also, this interface scales well to very high resolutions (including 2K and hopefully 4K), which makes it a good choice for anyone playing Forge on a monitor or a TV like that. The Mobile Backport also allows you to enjoy all the features of mobile Forge on your desktop computer without having to emulate Android, such as, for example, the Planar Conquest mode and a nice split screen interface for multiplayer battles with 3 or 4 players (which looks really decent on high resolution monitors and TVs and which I honestly like more than the original desktop Forge interface for it, which feels clunky). It also runs on Mac, but there's a separate release for macOS systems in the relevant thread (where it's packaged as a Mac app). The Forge Mobile Backport is a desktop application that runs on Linux and Windows machines and allows you to play Forge with the same mobile interface used for our Android port. Please read the following instructions and information carefully before you try to install this. We even have a basic front-end launcher to set up the screen resolution.įirst of all, some important words about this release. For quite a while, macOS users have been able to enjoy the mobile backport on their Retina screens in very high resolution, and now the same opportunity is available for all of you guys who are playing on Linux or on Windows machines. The Christmas season is coming soon, and as an early surprise, I'm happy to announce the first official release of the Forge Mobile Backport for Linux and Windows operating systems. If you have a card bug to report, or the AI misplays, or something else like that happens, please report it on our Github issues tracker or in the main Desktop Release thread for version 1.6.53 on this site. IMPORTANT: This thread is meant for discussion of the mobile backport itself and for reporting technical issues with it, but NOT for reporting the gameplay issues. This release of the Mobile Forge Backport corresponds to desktop Forge release 1.6.53 / Forge for Android release 1.6.53.001 and has all the features of that release (please check the full release notes in the Desktop Forge thread). Libraries/tv/twitch/twitch-external-platform/4.5/twitch-external-platform-4.5.jar Libraries/tv/twitch/twitch-platform/6.5/twitch-platform-6.5.jar Java.io.IOException: Server returned HTTP response code: 403 for URL: ) ) ) .run(SourceFile:56) (Unknown Source)Īnd the following two pop ups from minecraft saying Trying to launch Minecraft using the Magic Launcher and using only the optifine 1.8.1 mod, when testing I get the following log
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